Here we come: Warhammer Online





Yes, soon, than I can enjoy the amazing world of Warhammer Online. All subscriber of the collectors edition have the chance to play Warhammer Online some days before the official release. I’m really excited to play this game and really think about to buy the collectors edition. But because of the last news, that the Open beta phase isn’t really long and the Chars get deleted by start of the official servers, it don’t looks very profitable. So let’s have a look to the features of the game and looking forward whats await me.

Sure, Warhammer Online will not be able to catch up with World Of Warcraft. But it don’t have to do that. It’s the World Of Warcraft for Warhammer Fans (in my mind). But sure I don’t hope it will be the same boring shit like World Of Warcraft. I want have a Story, I want have a central theme not like WoW, which will lose the thread short time after starting the game.

Warhammer Online Races

After my playing time in World of Warcraft I started searching native games. I started playing Lord Of The Rings Online which is a great game, but isn’t something for me as a great PVP user. The Story isn’t new also.

So parallel to Lord of The Rings Online I searched another new game with this amazing fantasy touch and found Warhammer Online. It have this graphical thing which WoW have, but it isn’t a WoW 2 because of this.

In Warhammer Online you can choose between 6 races. But every Race have his one classes. I like this feature. One thing which is not similar to the real Warhammer Universe is the fact, that you can choose between fractions. In real, there aren’t fractions in the Warhammer Universe. But this point is necessary to build an atractive Open PVP.

One class I really like since first time is the Marauder. It have some aspects which have my Druid in World Of Warcraft.

As a Marauder, your only goal is to unleash the pure, destructive might of Change into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horrible – and deadly. Once mutated, you will have access to numerous powerful abilities that will enable you to smash, slice, rend and crush your enemies. Each mutation that is granted to you by the Raven God will also bring with it some added benefit. Learn to use these wisely and you will become even more devastating on the battlefield.

I lovin’ it. But let’s have a look to the other Features of this game.

Characters

It was originally stated that the characters in the game and other players in Warhammer Online would change as they progressed in level and fought more battles. However, in an interview given during the WAR presentation in Paris, WAR Senior Producer Jeff Hickman stated that physical changes such as Dwarf beards growing or Orcs changing in size would most likely not be in the game at the time of launch.

Players will be able to decorate themselves in trophies, such as the heads of their fallen enemies. Other forms of customization include Tactics: bonuses players can select before a battle, as well as Morales: abilities that become available as the player participates in battle. Customizable armor and a visual guild system allow a player to make their character as visually unique as possible.

War Classes

Collision detection

Warhammer Online features collision detection, a feature that is meant to stop players from moving through other player characters. It was shown in the open preview weekend, August 22nd through August 25th 2008, that the collision detection feature works on both enemy units and friendly ones, but only when flagged for RvR combat. This feature enhances the role played by heavily armored characters known as “tanks“, as it helps them become far more efficient at holding choke points and protecting weaker players in their group such as healers and casters.

Realm vs. Realm

WAR features Mythic’s Realm vs. Realm (RvR) combat. This takes place within three different racial pairings: Dwarfs vs. Greenskins, Empire vs. Chaos, and High Elves vs. Dark Elves. Although there are only 2 races per pairing, players may travel to either of the other two pairings to help fight with their friends and allies. There are four types of RvR combat: Skirmishes (random world PvP), Battlefields (object-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). RvR contribution includes both Player vs. Player (PvP) combat and (to a lesser extent) Player vs. Environment (PvE) quests so that you can assist your realm in their victory.

In Action

All activities in WAR contribute to the campaign, as it is the primary focus of the game. Each of the aforementioned activities generate victory points (VP) which measure a realm’s progress in capturing a zone. When one realm reaches a designated amount of victory points in a particular zone, that zone falls under their control and the war pushes deeper into enemy territory. This back and forth struggle for zone control continues until the war eventually reaches one of the capital cities where the attacking side may sack, loot, and pillage that capital city. The capture of a capital city is the pinnacle objective of the campaign. To prevent the invaders from maintaining control of an enemy’s capital city, the defeated players will passively grow stronger and stronger until they are able to force the attackers out of their city and close the gates, regathering their forces. It is at this point where the campaign then begins anew, restarting the cycle.

Keeps and Keep Sieges were recently introduced into WAR’s Realm vs Realm combat system. Keeps can be captured for victory points towards your realm and can be claimed by the capturing guild. NPCs will be stationed at all keeps (claimed or unclaimed) to ensure a certain level of difficulty is maintained and that at least 1-2 full groups are required to capture. Should players decide to defend it, the difficulty in capturing the keep will increase greatly. The game design decorates each keep according to the race that controls it; however, the basic layout will stay the same. Siege warfare includes four types of weapons: rams for keep doors and other targets, ballistae for enemy players or siege weapons, cannons, catapults, and trebuchets for AoE splash damage, and boiling oil to use from keep walls. Strategically located near keeps, siege pads can be destroyed by players of the defending realm, inhibiting the siege process.

War has a fucking cool Artwork concept

Tome of Knowledge

WAR features a “Tome of Knowledge” (ToK) that is an extension upon similar mechanisms in many other MMOs. The ToK is a multi-purpose reference tool that is designed to provide the player with a great deal of information about the game world. It is also meant to serve as a reduction in the need for players to feel like they have to rely upon third-party sources of information pertaining to the game.

The Tome of Knowledge keeps track of all information pertaining to an individual character and their progress through the game. This progress unlocks lore-related information about quests, the gameworld itself, NPCs, and defeated mobs. For example, upon first encountering a mob within the game, a basic entry is added for that creature in the Bestiary chapter of the ToK. However, with increasing contact, kills, and associated activities involving any specific creature, the information available about those encounters will be added to the Tome of Knowledge. Likewise, the ToK keeps track of the story and progression of the character through the gameworld as they complete quests, explore the map, and otherwise accomplish activities within the game.

War is coming September, 18

Few days left and we can enjoy playing of the next fantasy universe. I am now curious!

Comments

8 Comments to “Here we come: Warhammer Online ”

  1. Xarem Nightslayer Says:

    Muesmer würklech no überlege, öbi nid o wott Warhamer zocken … ^^ hörtsech extrem verlockend a

  2. Nachtmeister Says:

    Sägeder de wies isch ;) hüt am Abe söts im Briefchaschte si.

  3. equaL Says:

    Ganz genau, hab nich ein wort aus den comments verstanden xD

    Bin auch am überlegen ob ich mir das zulegen soll,
    werd aber wohl erstmal nen paar testberichte abwarten.

    PS. ENDLICH MAL NEN NEUER BLODEINTRAG HIER !! :D

  4. Nachtmeister Says:

    Hey, ich wusste gar nicht das noch andere mein Blog lesen ausser ich selber ;) Ist ja schon beruhigend. Schau einfach das dein PC Leistungsstark ist. Meiner hat gerade arghe Probleme. 3GHz und 1GB Ram reichen einfach nicht aus.

    Und setz dich nicht zu fest auf die Testberichte. SPiel lieber was dir spass macht ;) Diese Prozentwertungen der Gamemagazine sind so oder so lächerlich. Schau in der GEE nach obs ein Warhammer Online Bericht geben wird. Die GEE ist völlig in Ordnung.

  5. equaL Says:

    Klar guck jeden Tag, ein - zweimal hier vorbei =)

    Ja mein Rechner dürfte das geringste Prob. sein ^^

    Ja da haste schon recht, aber nen spiel das viel negative kritik bekommt versuch ich halt gar nicht erst,
    ist vll nen wenig dumm aber naja ^^

    Die betaphase hat ja leider nich so toll geklappt :X
    Falls es dich interessiert was da abgelaufen ist:

    http://www.netzrebellen.de/artikel/warhammer-online-groses-chaos-zum-start-der-open-beta/

  6. Nachtmeister Says:

    Hmm. Ja sieht wirklich nicht so rosig aus. Aber eben “Beta. Ich finde das muss jeder ein bischen für sich entscheiden, ob er ein wenig Geld für ein Spiel aussgibt, das ihm auf den ersten Blick gefällt und es dann für sich testet, oder ob er jetzt vielleicht auf ein Spielerlebnis verzichtet, nur weil einige Ex-Wow Spieler oder Fanboy’s es negativ kritisieren ;)

    Genau so vorsichtig sollte man bei grossen Gameseiten ala Gamespot sein, welche oftmals für gute Spielebewertungen von den Gameentwicklern und Publishern bezahlt werden, um mehr Umsatz zu machen.

    Ich verlass mich da lieber auf meine eigene Meinung durch Video und Spiele-Demos etc.
    Beispielsweise weiss ich nicht, warum man das neue Star Wars spiel derart lobt. Nach meinem Demo Spielerlebnis bin ich einfach nur entäuscht.

  7. equaL Says:

    Naja nur ne Beta kann man nicht sagen,
    eigentlich sollten Leuten wie GOA, klar sein das es da nen riesen ansturm geben wird,
    warum man die Anmeldeseite dann noch mit flash und sonem kram voll klatsch versteh ich einfach nicht.

    Ja nur mir is das Geld einfach zuschade um es mal zutesten uns es dann vll einfach so in die zulegen.

  8. Nachtmeister Says:

    Das kapier ich ehrlich gesagt auch nicht. Die Seite ist so völlig unbrauchbar. Ich habe keine AHnung wo man sich anmeldet bzw. ich sehe das Login nicht einmal, trotz eingeschaltetem Flash.

    Zu Warhammer selber kann ich sagen, seit ich noch 2GB Ram reingepackt habe läuft es sogar recht gut. DIe Server sind derzeit etwas sehr überbelastet. Ich hab mich absichtlich auf dem niedrigst bevölkerten RP Server eingenistet. Zwei Tage später ist nun auch hier schoon die Hölle los und die Seite der Bösen steht schon wieder auf dem mittelmass der möglichen Bevölkerung. Also die Server sind eindeutig kleiner als die Realms von WOW.

Add A Comment

About This

Date posted: Sep 14, 2008 at 3:14 pm
Category: Gaming
  • Trackback

Related